COMPLETED

Aqua Rock Deep Water Solo Climbing Competition

Take your climbing to new heights at the Deep Water Solo complex. Free climb over a 20 foot deep pool in a points-based competition. All skill levels welcome.

rock.climbing
Deep Water Solo
Activity
icon-hold-3
5.6 - 5.11
Difficulty
Whitewater_Outposts-2
Charlotte, NC
Location

Event Info

Heat 1 (Recreational Heat)

  • Pre-Registration

    Last day to pre-register is July 12, 2024.

    $40

  • Day-of Registration

    If available. Registration capped at 50 climbers per heat.

    $45

Heat 2 (Competitive Heat)

  • Pre-Registration

    Last day to pre-register is July 12, 2024.

    $40

  • Day-of Registration

    If available. Registration capped at 50 climbers per heat.

    $45

Additional Information

Starting/Completing Routes

  • Prior to starting your climb, ensure no one else is on that section or in the pool by that section. Once you have confirmed that, you will verify with a lifeguard that you are approved to start your climb.
  • Competitors must start the problem with both hands on the start hold(s).
  • Under no circumstances should climbers traverse back to the concrete. Once you leave the concrete, you must begin your attempt.
  • You may use adjacent holds to make your way to the start hold(s), if the start hold is out of reach. If a competitor falls while traversing to the start, it will not be counted as a fall.
  • Competitors will need to maintain control on the final hold to receive credit for route completion.
  • Competitors will wait behind the wall until it is their time to climb. Competitors are allowed to walk outside the gated area to preview routes. Competitors are not allowed to cross the red lines inside the designated area.
  • Once the climber finishes their climb, they are not allowed to down climb. Push away from the wall, point your toes, and enter the water feet first like a pencil (no trick shots). Climbers that do not follow these guidelines will be DQ’d.
  • Exit the water using the ladder next to the numbered mat where you began climbing.

Route Rules

  • Once established on the starting hold, competitors may not touch any edges of the wall or bolts with their hands or feet. Only use the holds, volumes, or smears on the wall.
  • A competitor may call a technical if a hold spins or breaks on route. Competitors may decide to continue the climb, or they can step down immediately and wait for the competition officials to fix the problem without consequence. If the competitor elects to continue climbing and accepts the malfunction and is unsuccessful in that attempt, the attempt still counts as failed.
  • If a competitor uses a hold that is off-route, then it counts as a fall, and they must drop off the wall.

Scoring

  • Final scores are based on the total combined score of competitor’s completed climbs. The number of climbs that will contribute to final scores will be determined the week of the competition. Tied scores will be given priority in the order below:
    • Example: Two competitors turn in a scorecard with their routes equaling 1000 points. The breaker would go to the competitor with the least number of total falls. If both competitors have the same number of total falls then the tie breaker would go to the participant with the earlier turn in time on their scorecard.
  • If you complete a problem on your first attempt, flash the problem, and you will receive an extra 25 points.
  • Your turn-in time will be determined when the designated Time Judge receives your scorecard and marks it accordingly. The clock managed by the Time Judge will be the only official time of the competition.
  • Once you turn in your scorecard you cannot receive it back.
  • Each heat will last 2 hours. There will be a 1 hour, 30 min, 15 min, 5 min, and final call from the official Time Judge. After the final call, no more attempts may be made, and all scorecards must be turned in immediately.
  • When time is called, competitors who have already started a climb may finish and still receive points.
  • Competitors are responsible for their scorecard and getting two competitor/spectators’ initials or one Whitewater Center staff member’s initials.
  • If a competitor loses their scorecard, they are not allowed to transfer any completed climbs.
  • All falls need to be tallied on the scoresheet. To record if you flashed a problem (completed it on your first attempt), leave the number of falls column blank.

Weather Policy and Rentals

  • In the event of inclement weather, each heat may be postponed up to 30 minutes.
  • At least one hour of climbing must occur for standings to be considered official.
  • If inclement weather prevents Whitewater from holding the competition, participants will be given a Deep Water Solo single activity pass that can be redeemed at their discretion.
  • Rental shoes are available in limited quantities.

Photo Gallery

  • Aqua Rock 2023 - Sean Richard
  • Aqua Rock 2023 - Sean Richard
  • DSC00898
  • 2Q9A7345
  • Aqua Rock 2023 - Sean Richard
  • Aqua Rock 2023 - Sean Richard
  • Aqua Rock 2023 - Sean Richard
  • Deep Water Soloing 073118-57
  • Aqua Rock 2021

Race Shirts

Race shirts are only guaranteed to those who pre-register on or before Monday, July 1st, 2024.

  • 2024_AquaRockShirt_Final

Schedule

Heat 1 (Recreational Heat)

  • Saturday, July 13, 2024
  • 4:00pm Registration and Packet Pick-Up Opens
  • 5:15pm Recreational Heat: Pre-comp Meeting
  • 5:30pm Recreational Heat Begins
  • 7:30pm Recreational Heat Ends

Heat 2 (Competitive Heat)

  • Saturday, July 13, 2024
  • 4:00pm Registration and Packet Pick-Up Opens
  • 7:30pm Packet Pick-Up Closes
  • 7:30pm Competitive Heat: Pre-comp Meeting
  • 7:45pm Competitive Heat Begins
  • 9:45pm Competitive Heat Ends

Awards

Awards will be given to the top 3 individual males and females in each heat.

Sponsors